//==============================================================================
// centaur_anim.txt
//==============================================================================

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define head
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		Set hotspot
		{
			version
			{
				Visual Special G Centaur Head Standard
			}
		}
		Set hotspot
		{
			version
			{
				Visual Special G Centaur Head Upgrade
			}
		}
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual special n deerman_idle
			connect HOTSPOT norsebirthSFX hotspot
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.00 false   
				//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual special n deerman_idle
			connect HOTSPOT norsebirthSFX hotspot
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.00 false   
				//-- end auto generated section
				}
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual special n deerman_idle
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.00 false   
				//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual special n deerman_idle
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.00 false   
				//-- end auto generated section

				}
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_flail
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_flail
				}
			}
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_idle
				}
				version
				{
					Visual special n deerman_idle
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_idle
				}
				version
				{
					Visual special n deerman_idle
				}
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				}
			}
		}
   }
}

//==============================================================================
anim rangedAttack
{
   SetSelector
   {
		Techlogic none/Sylvan Lore
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual special n deerman_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
	// -- Greg changed until art redone
				}
				version
				{
				Visual special n deerman_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.75 false Arrow checkVisible 
//-- end auto generated section
	// -- Greg changed until art redone
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual special n deerman_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
		// -- Greg changed until art redone
				}
				version
				{
					Visual special n deerman_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.75 false Arrow checkVisible 
//-- end auto generated section
		// -- Greg changed until art redone
				}
			}
		}
   }
}
